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Autodesk 3ds Max

THE COMPLETE GUIDE

Autodesk 3ds Max The Complete Guide is designed to give you a solid understanding of 3ds Max features and capabilities from the basics through to the most advanced topics. Autodesk 3ds Max is a complete 3D computer graphics program that helps professionals and artists create 3D animations, astounding environments, models, games, images, and everything in between.


Duration: 35h

What You'll Learn





New For 3ds
JJ’s Expert Corner
Introduction to 3ds Max
Object Selection
3d Objects
Working with Architectural Objects
2D Shapes
Modifying 2D Shapes




3D Mesh Objects
Graphite Modeling Technique
NURBS Modeling
Compound Objects
Modifiers
Lights and Cameras
Animation Basics
Physically Based Rendering










Learn on your own timeline

Master your craft

Keep up with emerging trends



Duration
2 months (offline classes)
1hrs/day, 6 days/week

Learn > Implement > Practice


UpComing Batch
10 Aug., 4Pm-5Pm
Grow Your Career & Income

80% Seats Full


Early-Bird Offer
6,000/- 12,000
Offer ending 17 Aug, 5pm.

(Save Rs. 6,000)







3DS Max Syllabus

  • Overview of 3D computer graphics and the role of 3ds Max.
  • Interface orientation: Viewports, menus, and toolbars.
  • Configuring and customizing the workspace.
  • Navigating the 3D environment.
  • Introduction to basic modeling techniques (e.g., creating primitive shapes).
  • Working with Editable Poly and Editable Mesh objects.
  • Understanding modifiers and their application in modeling.
  • Polygon modeling techniques.
  • Creating complex objects using subdivision surfaces.
  • UVW Unwrapping and mapping techniques.
  • Applying materials and textures to 3D objects.
  • Using texture maps (diffuse, bump, specular, etc.).
  • Introduction to the material editor in 3ds Max.
  • Different types of lights available in 3ds Max (e.g., omni, spot, direct, etc.).
  • Adjusting light properties such as intensity, color, and shadows.
  • Creating realistic lighting setups for different scenes.
  • Understanding keyframes and animation principles.
  • Creating and modifying animation paths.
  • Using the animation controllers and the curve editor.
  • Applying animation techniques to objects and characters.
  • Configuring render settings for various outputs.
  • Using render elements for compositing in post-production.
  • Utilizing the Render Setup dialog.
  • Introduction to different render engines (e.g., Arnold, V-Ray, etc.).
  • Setting up cameras and camera properties.
  • Scene organization and management using layers and groups.
  • Using scene management tools to handle complex projects.
  • Introduction to particle systems for creating effects like smoke, fire, and water.
  • Basics of dynamics and simulations for realistic animations.
  • Importing and exporting 3D assets between 3ds Max and other software.
  • Using 3ds Max in conjunction with other applications (e.g., Photoshop, After Effects).

his syllabus provides a broad overview of the topics you might encounter in a 3ds Max course. However, the actual curriculum can be tailored to specific educational institutions or courses, and the depth of each topic can vary based on the course's duration and intended level of expertise.

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